BoulderRush Read Me


BoulderRush 1.0 v. 0.1.0.8301

What's new


BoulderRush 1.0 v. 0.1.0.8300

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8271

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8270

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8268

Fixed


BoulderRush 1.0 v. 0.1.0.8263

Fixed


BoulderRush 1.0 v. 0.1.0.8262

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8260

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8249

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8242

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8240

What's new

Fixed


BoulderRush 1.0 v. 0.1.0.8223

Now you can control Rockford speed. In Option/Game set desired movement speed. Normal is fastest, snail is slowest.


BoulderRush 1.0 v. 0.1.0.8222

New features: playing statistics, recording/replaying capabilities and previewing cave layout.

Besides I added mouse cursor auto hide function. After one second mouse cursor will disappear and no longer disturb. When you move mouse it will appear immediately.


BoulderRush 1.0 v. 0.1.0.8219

Some fixes (in DirectDraw stuff). Increased Rockford pre-open time to allow some caves to function properly (also one cave changed to let Rockford stay alive after hatching).


BoulderRush 1.0 v. 0.1.0.8218

Added four new games. From now on game numbers extend to 20. Some cave requires fixes - Rockford dies immediately after hatching (bad timing?).
Added one unimportant element - kind of wall (behave like an oridinal wall, but looks like steelwall - it's used in one cave).


BoulderRush 1.0 v. 0.1.0.8215

Some little improvments & fixes.


BoulderRush 1.0 v. 0.1.0.8214

This is an initial release of BoulderRush - PC clone of well known BoulderDash. Currently it contains caves from 15 different BoulderDash games (1-st & 2-nd game are same).
BoulderRush is coded directly according Peter Broadribb's algorithm.
There is no live limit implemented.
It still lacks support for joystick.
You need DirectX installed to run the game.

You can also play external caves saved in Boulderoid cave maps format although not all Boulderoids elements are supported. In addition to standard BoulderDash you find following new elements:
- expanding wall (horizontal, vertical & both)
- hidden exit
- monolith (here: skull; kills everything)
- dumbford (here: dummy)
- bomb or tnt (explosion range only 3x3 instead of 5x5 in Boulderoid)

Not implemented:
- slime (not yet; sorry)
- glue, fuse, acid, crazyford, teleports

Besides lava (amoeba) growth time & probability as well as milling time may not be exact enough in comparision to Boulderoid settings.

If you need Boulderoid look at the David's web page. There you can find original C-64 BoulderDash version and many others.


Latest version of Boulder Rush you can find at the web site: friko5.onet.pl/ld/mkowalsk/ .