BoulderRush Read Me
BoulderRush 1.0 v. 0.1.0.8301
What's new
- New cave properties: slow and fast lava growth probability (see manual for details).
- Cave file format version (1.1) now supports both lava additional parameters and
lava transforming threshold parameter.
BoulderRush 1.0 v. 0.1.0.8300
What's new
- Support for AtariPack.dll. Download AtariPack.zip and unzip into BoulderRush directory.
Choose 'Select Game...' and check button: 'from Pack library'. AtariPack.dll contains 20 new games
designed by different people for 8-bit Atari.
Fixed
- Added 'View' submenu under Editor menu and two commands to toggle toolbars--now it's possible
ro turn them on after closing (thanx Harmidis!).
- Mouse cursor auto hide now works under Windows NT.
BoulderRush 1.0 v. 0.1.0.8271
What's new
- Added new element: stone butterfly. This flying moth resembles butterfly, but
explodes into stones instead of diamonds.
Fixed
- Hidden exit is now active, this is Rockford can exit the cave using hidden exit.
BoulderRush 1.0 v. 0.1.0.8270
What's new
- Recorder extended to work with GamePack & CavePack caves.
- Added manual recorder entry.
Fixed
- Music no more starts at the application start-up if turned off.
BoulderRush 1.0 v. 0.1.0.8268
Fixed
- Added omited 'http://' prefix in some links in html documents (thanks David!).
- GamePack (gamepack.dll) loader can now load huge caves (for example 2. cave from TRI BD).
- Music no more stops playing while entering dialog windows.
- Menu bar redraw itself while opening dialog window (full screen mode).
- Horizontal scrolling no more locks.
BoulderRush 1.0 v. 0.1.0.8263
Fixed
- Magic Wall milling time correctly implemented.
- Selectable level number for Pack caves.
- Increased time for CavePack caves.
- Sharp (flicker-free) and accurate preview redrawing.
BoulderRush 1.0 v. 0.1.0.8262
What's new
Fixed
- OK button in select cave dialog window correctly enabled/disabled.
BoulderRush 1.0 v. 0.1.0.8260
What's new
- New editor tool to draw grids.
Fixed
- Rockford's blinking/tapping when paused.
- Lava to stones transform rate (caves from GamePack) corrected.
- Main window position no longer stored when in full screen mode.
- Cave source (internal or pack) remembered between sessions.
BoulderRush 1.0 v. 0.1.0.8249
What's new
- Random colorsets ('Options' dialog window, 'Game' tab).
- Support for GamePack.dll. Download GamePack.zip and unzip into BoulderRush directory.
Choose 'Select Game...' and check button: 'from Pack library'. GamePack.dll contains 46 new games
designed by different people for Amiga's BoulderDäsh.
- 'Next cave' could be used to select appropriate next cave from GamePack.
Fixed
- Some little bugs in 'Select Game...' dialog window.
- Freeing resources in CavePack.dll.
BoulderRush 1.0 v. 0.1.0.8242
What's new
- Support for CavePack.dll. Download CavePack.zip and unzip into BoulderRush directory.
'Select Game...' has new option: 'from CavePack'. Select this radio button and choose cave
from CavePack. CavePack.dll contains 1115 new caves designed by different people for
Amiga's BoulderDäsh.
- 'Next cave' could be used to select appropriate next cave from CavePack.
- Limited support for Amiga's BoulderDäsh *.cav and *.int loading.
Fixed
- Name of loaded external cave (*.cav or *.int) is displayed without whole path (only filename).
BoulderRush 1.0 v. 0.1.0.8240
What's new
- This BR version contains initial release of cave editor. It supports
only one internal cave format (cannot import map caves), but it's useful for creating your own caves.
That simple text format lets store cave parameters and graphics data elements.
Cave editor is designed to work in hi- or truecolor mode, so in 256 color mode it looks little odd.
- Trouble-shooting option added: pressing Shift key while BR start prevents it
from entering fullscreen mode. If you experience problems executing BR try this
option to run BR in window.
Fixed
- 'Next cave' command no longer produces strange results when hit
at the beginning of app (thanks Szymon!).
- BR cave time unit is accordingly getting longer when you choose slower movement speed
in options dialog window.
- Slime (field element) implemented.
- Redrawing of inactive window fixed.
- Sound distortion hopefully eliminated.
- Now game is mute when inactive.
BoulderRush 1.0 v. 0.1.0.8223
Now you can control Rockford speed. In Option/Game set desired
movement speed. Normal is fastest, snail is slowest.
BoulderRush 1.0 v. 0.1.0.8222
New features: playing statistics, recording/replaying capabilities
and previewing cave layout.
- Statistics
BoulderRush now counts caves you play. You can trace which caves
you have played, how much and how successfully. Press 'T' key
to invoke stats dialog window.
- Record/replay
Built-in recorder allows recording Rockford movement. Just press
'C' key and you enter recording mode (flashing red circle reminds
about it). Now every move you make will be recorded. Recording
will stop on cave finish, Rockford death or pressing 'C' again.
Recorded session could be easily replayed. Press 'P' key and you
enter replay mode (with yellow R letter flashing). Recorded session
could be saved and loaded as well (menu File/...).
- Cave layout preview
This feature works only when in hi- or truecolor mode. In 'Select
game' dialog window you could press 'Preview >>' to see how does
it work.
Besides I added mouse cursor auto hide function. After one second
mouse cursor will disappear and no longer disturb. When you move
mouse it will appear immediately.
BoulderRush 1.0 v. 0.1.0.8219
Some fixes (in DirectDraw stuff). Increased Rockford
pre-open time to allow some caves to function properly
(also one cave changed to let Rockford stay alive after hatching).
BoulderRush 1.0 v. 0.1.0.8218
Added four new games. From now on game numbers extend to 20.
Some cave requires fixes - Rockford dies immediately after
hatching (bad timing?).
Added one unimportant element - kind of wall (behave like
an oridinal wall, but looks like steelwall - it's used in one cave).
BoulderRush 1.0 v. 0.1.0.8215
Some little improvments & fixes.
BoulderRush 1.0 v. 0.1.0.8214
This is an initial release of BoulderRush - PC clone
of well known BoulderDash. Currently it contains caves
from 15 different BoulderDash games (1-st & 2-nd game are same).
BoulderRush is coded directly according
Peter Broadribb's algorithm.
There is no live limit implemented.
It still lacks support for joystick.
You need DirectX installed to run the game.
You can also play external caves saved in Boulderoid
cave maps format although not all Boulderoids elements
are supported. In addition to standard BoulderDash you
find following new elements:
- expanding wall (horizontal, vertical & both)
- hidden exit
- monolith (here: skull; kills everything)
- dumbford (here: dummy)
- bomb or tnt (explosion range only 3x3 instead of 5x5 in Boulderoid)
Not implemented:
- slime (not yet; sorry)
- glue, fuse, acid, crazyford, teleports
Besides lava (amoeba) growth time & probability as well
as milling time may not be exact enough in comparision
to Boulderoid settings.
If you need Boulderoid look at the
David's web page.
There you can find original C-64 BoulderDash version and many others.
Latest version of Boulder Rush you can find at the web site: friko5.onet.pl/ld/mkowalsk/ .